| 2026-09-20 01:37 | Recording for blog post | Andrew Laack | 2 | +13 | -7 |
| 2026-09-18 17:45 | Added python raylib | Andrew Laack | 1 | +130 | -0 |
| 2026-09-18 05:52 | Moved benchmarking code | Andrew Laack | 26 | +0 | -1036 |
| 2026-09-18 04:57 | Remove benchmark result that was the result of deletion. | Andrew Laack | 1 | +0 | -1 |
| 2026-09-17 14:34 | Final benchmarking | Andrew Laack | 9 | +273 | -12 |
| 2026-09-17 04:05 | Render with fixes | Andrew Laack | 3 | +182 | -79 |
| 2026-09-17 01:11 | Another heap optimization | Andrew Laack | 4 | +95 | -0 |
| 2026-09-17 00:07 | Benchmarking + perf fix | Andrew Laack | 8 | +302 | -88 |
| 2026-09-16 22:39 | Benchmarking code, larger graph, no render | Andrew Laack | 2 | +85 | -0 |
| 2026-09-16 21:20 | Removed prim stuff from c++ which is it's own repo | Andrew Laack | 19 | +0 | -3487 |
| 2026-09-16 21:20 | Added some full benchmarking | Andrew Laack | 7 | +286 | -0 |
| 2026-09-16 04:49 | Added comment about edge count | Andrew Laack | 1 | +4 | -0 |
| 2026-09-16 04:46 | Renamed background -> abg | Andrew Laack | 4 | +12 | -12 |
| 2026-09-16 04:39 | Fix cast | Andrew Laack | 1 | +1 | -1 |
| 2026-09-16 04:37 | Allow seconds from the cli + cleanup | Andrew Laack | 5 | +14 | -4 |
| 2026-09-16 04:28 | Added some more property tests, added argument parsing from the cli, updated readme. | Andrew Laack | 7 | +2692 | -19 |
| 2026-09-16 02:01 | Refactoring constants | Andrew Laack | 4 | +20 | -11 |
| 2026-09-16 01:48 | Small tweaks, added an assertion to verify square doesn't overflow | Andrew Laack | 3 | +5 | -3 |
| 2026-09-16 01:35 | Marking functions with const / noexcept as applicable. | Andrew Laack | 5 | +9 | -9 |
| 2026-09-16 01:21 | Removed set background feh command from bg file | Andrew Laack | 2 | +0 | -6 |
| 2026-09-16 01:20 | Removed feh dependence by making the raylib window special in the wm eyes and pushing it to the background | Andrew Laack | 4 | +50 | -30 |
| 2026-09-15 17:15 | Removed unnecessary include | Andrew Laack | 1 | +0 | -1 |
| 2026-09-15 17:15 | Use X11 to find screen size | Andrew Laack | 4 | +29 | -5 |
| 2026-09-15 17:05 | Cleaning up outputs | Andrew Laack | 1 | +9 | -0 |
| 2026-09-15 16:50 | Broke out background logic, tried some stuff with that using execlp and boost process that didn't work, leaving for now | Andrew Laack | 5 | +15 | -9 |
| 2026-09-15 15:51 | Move background setting to seperate function | Andrew Laack | 1 | +9 | -3 |
| 2026-09-15 15:10 | Define constants for vertex size + edge for rendering | Andrew Laack | 2 | +8 | -5 |
| 2026-09-15 15:08 | Fixed perf issue; it was the png conversion that was so slow | Andrew Laack | 2 | +13 | -11 |
| 2026-09-15 07:43 | Wrote tests for graph + prim's algorithm | Andrew Laack | 13 | +436 | -56 |
| 2026-09-15 05:52 | Updated makefile | Andrew Laack | 3 | +6 | -7 |
| 2026-09-15 05:51 | Refactoring | Andrew Laack | 15 | +280 | -281 |
| 2026-09-15 05:41 | Minimal graphs look nicer | Andrew Laack | 3 | +7 | -8 |
| 2026-09-15 05:32 | Removed old code, added installation target | Andrew Laack | 11 | +3 | -289 |
| 2026-09-15 05:29 | Various fixes / improvements for screenshotting | Andrew Laack | 3 | +45 | -22 |
| 2026-09-15 02:23 | Added sleep | Andrew Laack | 1 | +1 | -2 |
| 2026-09-15 02:22 | Refactored c++ approach with raylib | Andrew Laack | 27 | +602 | -140 |
| 2026-09-14 20:27 | Update makefile, make graph gen go forever | Andrew Laack | 2 | +7 | -3 |
| 2026-09-14 20:23 | Updated prims algorithm file to write to shm and invoke feh to set x11 bg. Started working on a similar graph implementation in c with raylib | Andrew Laack | 11 | +156 | -2 |
| 2026-09-14 16:48 | Updated rendering to be nicer | Andrew Laack | 1 | +4 | -4 |
| 2026-09-13 18:57 | Don't take scs | Andrew Laack | 1 | +2 | -2 |
| 2026-09-12 21:51 | Updated sizing for prim, added bfs as continuous space graph traversal | Andrew Laack | 2 | +136 | -34 |
| 2026-09-10 19:45 | Updated readme | Andrew Laack | 2 | +3 | -3 |
| 2026-09-10 19:45 | Monte carlo pi calculation simulation | Andrew Laack | 1 | +71 | -0 |
| 2026-09-10 15:38 | Added prim's algorithm visualization | Andrew Laack | 1 | +123 | -0 |
| 2026-08-31 18:02 | pseudo gravity stuff | Andrew Laack | 1 | +111 | -0 |
| 2026-08-30 18:53 | boids | Andrew Laack | 2 | +213 | -0 |
| 2026-08-26 04:51 | Game of life in pygame | Andrew Laack | 1 | +82 | -0 |
| 2026-08-26 03:19 | Pygame grid visualization | Andrew Laack | 1 | +63 | -0 |
| 2026-08-26 03:16 | Init commit | Andrew Laack | 1 | +3 | -0 |