visualizations

Programmatic visualizations
git clone git://git.laack.co/visualizations.git
Log | Files | Refs | README

DateCommit messageAuthorFiles+-
2026-09-20 01:37Recording for blog postAndrew Laack2+13-7
2026-09-18 17:45Added python raylibAndrew Laack1+130-0
2026-09-18 05:52Moved benchmarking codeAndrew Laack26+0-1036
2026-09-18 04:57Remove benchmark result that was the result of deletion.Andrew Laack1+0-1
2026-09-17 14:34Final benchmarkingAndrew Laack9+273-12
2026-09-17 04:05Render with fixesAndrew Laack3+182-79
2026-09-17 01:11Another heap optimizationAndrew Laack4+95-0
2026-09-17 00:07Benchmarking + perf fixAndrew Laack8+302-88
2026-09-16 22:39Benchmarking code, larger graph, no renderAndrew Laack2+85-0
2026-09-16 21:20Removed prim stuff from c++ which is it's own repoAndrew Laack19+0-3487
2026-09-16 21:20Added some full benchmarkingAndrew Laack7+286-0
2026-09-16 04:49Added comment about edge countAndrew Laack1+4-0
2026-09-16 04:46Renamed background -> abgAndrew Laack4+12-12
2026-09-16 04:39Fix castAndrew Laack1+1-1
2026-09-16 04:37Allow seconds from the cli + cleanupAndrew Laack5+14-4
2026-09-16 04:28Added some more property tests, added argument parsing from the cli, updated readme.Andrew Laack7+2692-19
2026-09-16 02:01Refactoring constantsAndrew Laack4+20-11
2026-09-16 01:48Small tweaks, added an assertion to verify square doesn't overflowAndrew Laack3+5-3
2026-09-16 01:35Marking functions with const / noexcept as applicable.Andrew Laack5+9-9
2026-09-16 01:21Removed set background feh command from bg fileAndrew Laack2+0-6
2026-09-16 01:20Removed feh dependence by making the raylib window special in the wm eyes and pushing it to the backgroundAndrew Laack4+50-30
2026-09-15 17:15Removed unnecessary includeAndrew Laack1+0-1
2026-09-15 17:15Use X11 to find screen sizeAndrew Laack4+29-5
2026-09-15 17:05Cleaning up outputsAndrew Laack1+9-0
2026-09-15 16:50Broke out background logic, tried some stuff with that using execlp and boost process that didn't work, leaving for nowAndrew Laack5+15-9
2026-09-15 15:51Move background setting to seperate functionAndrew Laack1+9-3
2026-09-15 15:10Define constants for vertex size + edge for renderingAndrew Laack2+8-5
2026-09-15 15:08Fixed perf issue; it was the png conversion that was so slowAndrew Laack2+13-11
2026-09-15 07:43Wrote tests for graph + prim's algorithmAndrew Laack13+436-56
2026-09-15 05:52Updated makefileAndrew Laack3+6-7
2026-09-15 05:51RefactoringAndrew Laack15+280-281
2026-09-15 05:41Minimal graphs look nicerAndrew Laack3+7-8
2026-09-15 05:32Removed old code, added installation targetAndrew Laack11+3-289
2026-09-15 05:29Various fixes / improvements for screenshottingAndrew Laack3+45-22
2026-09-15 02:23Added sleepAndrew Laack1+1-2
2026-09-15 02:22Refactored c++ approach with raylibAndrew Laack27+602-140
2026-09-14 20:27Update makefile, make graph gen go foreverAndrew Laack2+7-3
2026-09-14 20:23Updated prims algorithm file to write to shm and invoke feh to set x11 bg. Started working on a similar graph implementation in c with raylibAndrew Laack11+156-2
2026-09-14 16:48Updated rendering to be nicerAndrew Laack1+4-4
2026-09-13 18:57Don't take scsAndrew Laack1+2-2
2026-09-12 21:51Updated sizing for prim, added bfs as continuous space graph traversalAndrew Laack2+136-34
2026-09-10 19:45Updated readmeAndrew Laack2+3-3
2026-09-10 19:45Monte carlo pi calculation simulationAndrew Laack1+71-0
2026-09-10 15:38Added prim's algorithm visualizationAndrew Laack1+123-0
2026-08-31 18:02pseudo gravity stuffAndrew Laack1+111-0
2026-08-30 18:53boidsAndrew Laack2+213-0
2026-08-26 04:51Game of life in pygameAndrew Laack1+82-0
2026-08-26 03:19Pygame grid visualizationAndrew Laack1+63-0
2026-08-26 03:16Init commitAndrew Laack1+3-0