commit fdae873b36c9fb425857063ebf4b45a5121af47f
parent ed2744af6c27869af1aa4ed17745c10ec05d367a
Author: Andrew Laack <andrew@laack.co>
Date: Thu, 17 Sep 2026 09:34:42 -0500
Final benchmarking
Diffstat:
9 files changed, 273 insertions(+), 12 deletions(-)
diff --git a/graph/benchmarking/no_render_final/bench.sh b/graph/benchmarking/no_render_final/bench.sh
@@ -0,0 +1,5 @@
+while [ 1 ]; do
+ /usr/bin/time -o out -f '%S,%U,%e' python3 prim.py >/dev/null 2>&1
+ cat out | tee -a v200000e2000000
+ sleep 1
+done
diff --git a/graph/benchmarking/no_render_final/prim.py b/graph/benchmarking/no_render_final/prim.py
@@ -0,0 +1,90 @@
+import heapq
+import random
+import math
+
+VERTICES = 200_000
+EDGES = 2_000_000
+
+white = (255, 255, 255)
+red = (255, 0, 0)
+black = (0, 0, 0)
+grey = (100,100,100)
+light_grey = (50,50,50)
+
+
+class Vertex():
+ def __init__(self, x, y):
+ self.x = x
+ self.y = y
+ self.visited = False
+class Edge():
+ def __init__(self, v1, v2):
+ self.v1 = v1
+ self.v2 = v2
+ self.dist = math.sqrt(((v1.x - v2.x) ** 2) + ((v1.y - v2.y) ** 2))
+ def __lt__(self,otr):
+ return self.dist < otr.dist
+
+
+graph = {}
+
+for i in range(0,VERTICES):
+ x = random.random() * 5120
+ y = random.random() * 1440
+ graph[Vertex(x,y)] = []
+
+
+edge_list = []
+keys = list(graph.keys())
+
+for i in range(0,EDGES):
+ k1 = None
+ k2 = None
+ while k1 == k2:
+ k1 = random.choice(keys)
+ k2 = random.choice(keys)
+
+ edge = Edge(k1,k2)
+ graph[k1].append(edge)
+ graph[k2].append(edge)
+ edge_list.append(edge)
+
+
+edge_heap = []
+visited_vertices = set()
+
+
+start = random.choice(keys)
+start.visited = True
+visited_vertices.add(start)
+for edge in graph[start]:
+ heapq.heappush(edge_heap, edge)
+
+
+first = True
+
+# we still have this for consistency with the c++ variant because the c++ variant is also tracking this info.
+to_draw_vert = []
+to_draw_edge = []
+
+while True:
+ item = None
+ while edge_heap:
+ candidate = heapq.heappop(edge_heap)
+ if (candidate.v1 in visited_vertices) != (candidate.v2 in visited_vertices):
+ item = candidate
+ break
+
+ if item is None:
+ break
+
+ new_vertex = item.v2 if item.v1 in visited_vertices else item.v1
+ visited_vertices.add(new_vertex)
+ new_vertex.visited = True
+
+ to_draw_vert.append(new_vertex)
+ to_draw_edge.append(item)
+
+ for edge in graph[new_vertex]:
+ if not edge.v1 in visited_vertices or not edge.v2 in visited_vertices:
+ heapq.heappush(edge_heap, edge)
diff --git a/graph/benchmarking/no_render_final/v200000e2000000 b/graph/benchmarking/no_render_final/v200000e2000000
@@ -0,0 +1,6 @@
+0.12,19.95,20.18
+0.11,19.83,20.01
+0.12,20.17,20.36
+0.13,20.10,20.30
+0.13,20.12,20.33
+0.11,20.15,20.34
diff --git a/graph/benchmarking/render_final/bench.sh b/graph/benchmarking/render_final/bench.sh
@@ -0,0 +1,5 @@
+while [ 1 ]; do
+ /usr/bin/time -o out -f '%S,%U,%e' python3 prim.py >/dev/null 2>&1
+ cat out | tee -a v10000e100000
+ sleep 1
+done
diff --git a/graph/benchmarking/render_final/prim.py b/graph/benchmarking/render_final/prim.py
@@ -0,0 +1,128 @@
+import pygame
+import heapq
+import random
+import math
+
+pygame.init()
+
+display = pygame.display.set_mode((5120,1440))
+
+VERTICES = 10000
+EDGES = 100000
+
+white = (255, 255, 255)
+red = (255, 0, 0)
+black = (0, 0, 0)
+grey = (100,100,100)
+light_grey = (50,50,50)
+
+
+class Vertex():
+ def __init__(self, x, y):
+ self.x = x
+ self.y = y
+ self.visited = False
+ def draw_vertex(self,display):
+ if self.visited:
+ pygame.draw.circle(display, white, (self.x,self.y), 5)
+ else:
+ pygame.draw.circle(display, grey, (self.x,self.y), 5)
+class Edge():
+ def __init__(self, v1, v2):
+ self.v1 = v1
+ self.v2 = v2
+ self.dist = math.sqrt(((v1.x - v2.x) ** 2) + ((v1.y - v2.y) ** 2))
+ def draw_edge(self,display, c):
+ pygame.draw.line(display, c, (self.v1.x,self.v1.y), (self.v2.x,self.v2.y), 1)
+
+ def __lt__(self,otr):
+ return self.dist < otr.dist
+
+
+graph = {}
+
+for i in range(0,VERTICES):
+ x = random.random() * 5120
+ y = random.random() * 1440
+ graph[Vertex(x,y)] = []
+
+
+edge_list = []
+keys = list(graph.keys())
+
+for i in range(0,EDGES):
+ k1 = None
+ k2 = None
+ while k1 == k2:
+ k1 = random.choice(keys)
+ k2 = random.choice(keys)
+
+ edge = Edge(k1,k2)
+ graph[k1].append(edge)
+ graph[k2].append(edge)
+ edge_list.append(edge)
+
+
+edge_heap = []
+visited_vertices = set()
+
+
+start = random.choice(keys)
+start.visited = True
+visited_vertices.add(start)
+for edge in graph[start]:
+ heapq.heappush(edge_heap, edge)
+
+
+first = True
+
+to_draw_vert = []
+to_draw_edge = []
+
+while True:
+ for event in pygame.event.get():
+ if event.type == pygame.QUIT:
+ pygame.quit()
+ quit()
+
+ if first:
+ display.fill(black)
+
+ for edge in edge_list:
+ edge.draw_edge(display, light_grey)
+ first = False
+
+ for vertex in graph:
+ vertex.draw_vertex(display)
+
+ for edge in to_draw_edge:
+ edge.draw_edge(display, white)
+ for vert in to_draw_vert:
+ vert.draw_vertex(display)
+
+ to_draw_vert = []
+ to_draw_edge = []
+
+
+ item = None
+ while edge_heap:
+ candidate = heapq.heappop(edge_heap)
+ if (candidate.v1 in visited_vertices) != (candidate.v2 in visited_vertices):
+ item = candidate
+ break
+
+ if item is None:
+ break
+
+ new_vertex = item.v2 if item.v1 in visited_vertices else item.v1
+ visited_vertices.add(new_vertex)
+ new_vertex.visited = True
+
+ to_draw_vert.append(new_vertex)
+ to_draw_edge.append(item)
+
+ for edge in graph[new_vertex]:
+ if not edge.v1 in visited_vertices or not edge.v2 in visited_vertices:
+ heapq.heappush(edge_heap, edge)
+
+ pygame.display.update()
diff --git a/graph/benchmarking/render_final/v10000e100000 b/graph/benchmarking/render_final/v10000e100000
@@ -0,0 +1,6 @@
+1.49,52.97,59.67
+1.35,53.08,59.09
+1.37,52.48,58.43
+1.32,52.55,58.51
+1.29,52.14,58.09
+0.14,4.00,3.70
diff --git a/graph/benchmarking/render_fixed/out b/graph/benchmarking/render_fixed/out
@@ -0,0 +1,2 @@
+Command terminated by signal 2
+0.07,3.66,3.09
diff --git a/graph/benchmarking/render_fixed/v_10000_e_100000 b/graph/benchmarking/render_fixed/v_10000_e_100000
@@ -0,0 +1 @@
+1.33,10730.71,10772.74
diff --git a/graph/prim.py b/graph/prim.py
@@ -7,9 +7,8 @@ pygame.init()
display = pygame.display.set_mode((5120,1440))
-
-VERTICES = 1000
-EDGES = 10000
+VERTICES = 10000
+EDGES = 100000
white = (255, 255, 255)
red = (255, 0, 0)
@@ -67,28 +66,43 @@ for i in range(0,EDGES):
edge_heap = []
visited_vertices = set()
-mst = []
-start = random.choice(list(graph.keys()))
+start = random.choice(keys)
start.visited = True
visited_vertices.add(start)
for edge in graph[start]:
heapq.heappush(edge_heap, edge)
+
+first = True
+
+to_draw_vert = []
+to_draw_edge = []
+
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
+ if first:
+ display.fill(black)
+
+ for edge in edge_list:
+ edge.draw_edge(display, light_grey)
+ first = False
+
+ for vertex in graph:
+ vertex.draw_vertex(display)
- display.fill(black)
- for edge in edge_list:
- edge.draw_edge(display, light_grey)
- for edge in mst:
+ for edge in to_draw_edge:
edge.draw_edge(display, white)
- for vertex in graph:
- vertex.draw_vertex(display)
+ for vert in to_draw_vert:
+ vert.draw_vertex(display)
+
+ to_draw_vert = []
+ to_draw_edge = []
+
item = None
while edge_heap:
@@ -103,8 +117,12 @@ while True:
new_vertex = item.v2 if item.v1 in visited_vertices else item.v1
visited_vertices.add(new_vertex)
new_vertex.visited = True
- mst.append(item)
+
+ to_draw_vert.append(new_vertex)
+ to_draw_edge.append(item)
+
for edge in graph[new_vertex]:
if not edge.v1 in visited_vertices or not edge.v2 in visited_vertices:
heapq.heappush(edge_heap, edge)
+
pygame.display.update()