visualizations

Programmatic visualizations
git clone git://git.laack.co/visualizations.git
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commit ed2744af6c27869af1aa4ed17745c10ec05d367a
parent e74e057ca3cdce2e435d25ca156e382e7212ac2c
Author: Andrew Laack <andrew@laack.co>
Date:   Wed, 16 Sep 2026 23:05:59 -0500

Render with fixes

Diffstat:
Agraph/benchmarking/render_fixed/bench.sh | 5+++++
Agraph/benchmarking/render_fixed/prim.py | 110+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Mgraph/prim.py | 146++++++++++++++++++++++++++++++++++++-------------------------------------------
3 files changed, 182 insertions(+), 79 deletions(-)

diff --git a/graph/benchmarking/render_fixed/bench.sh b/graph/benchmarking/render_fixed/bench.sh @@ -0,0 +1,5 @@ +while [ 1 ]; do + /usr/bin/time -o out -f '%S,%U,%e' python3 prim.py >/dev/null 2>&1 + cat out | tee -a v_10000_e_100000 + sleep 1 +done diff --git a/graph/benchmarking/render_fixed/prim.py b/graph/benchmarking/render_fixed/prim.py @@ -0,0 +1,110 @@ +import pygame +import heapq +import random +import math + +pygame.init() + +display = pygame.display.set_mode((5120,1440)) + + +VERTICES = 10000 +EDGES = 100000 + +white = (255, 255, 255) +red = (255, 0, 0) +black = (0, 0, 0) +grey = (100,100,100) +light_grey = (50,50,50) + + +class Vertex(): + def __init__(self, x, y): + self.x = x + self.y = y + self.visited = False + def draw_vertex(self,display): + if self.visited: + pygame.draw.circle(display, white, (self.x,self.y), 5) + else: + pygame.draw.circle(display, grey, (self.x,self.y), 5) +class Edge(): + def __init__(self, v1, v2): + self.v1 = v1 + self.v2 = v2 + self.dist = math.sqrt(((v1.x - v2.x) ** 2) + ((v1.y - v2.y) ** 2)) + def draw_edge(self,display, c): + pygame.draw.line(display, c, (self.v1.x,self.v1.y), (self.v2.x,self.v2.y), 1) + + def __lt__(self,otr): + return self.dist < otr.dist + + +graph = {} + +for i in range(0,VERTICES): + x = random.random() * 5120 + y = random.random() * 1440 + graph[Vertex(x,y)] = [] + + +edge_list = [] +keys = list(graph.keys()) + +for i in range(0,EDGES): + k1 = None + k2 = None + while k1 == k2: + k1 = random.choice(keys) + k2 = random.choice(keys) + + edge = Edge(k1,k2) + graph[k1].append(edge) + graph[k2].append(edge) + edge_list.append(edge) + + +edge_heap = [] +visited_vertices = set() + +mst = [] + +start = random.choice(list(graph.keys())) +start.visited = True +visited_vertices.add(start) +for edge in graph[start]: + heapq.heappush(edge_heap, edge) + +while True: + for event in pygame.event.get(): + if event.type == pygame.QUIT: + pygame.quit() + quit() + + + display.fill(black) + for edge in edge_list: + edge.draw_edge(display, light_grey) + for edge in mst: + edge.draw_edge(display, white) + for vertex in graph: + vertex.draw_vertex(display) + + item = None + while edge_heap: + candidate = heapq.heappop(edge_heap) + if (candidate.v1 in visited_vertices) != (candidate.v2 in visited_vertices): + item = candidate + break + + if item is None: + break + + new_vertex = item.v2 if item.v1 in visited_vertices else item.v1 + visited_vertices.add(new_vertex) + new_vertex.visited = True + mst.append(item) + for edge in graph[new_vertex]: + if not edge.v1 in visited_vertices or not edge.v2 in visited_vertices: + heapq.heappush(edge_heap, edge) + pygame.display.update() diff --git a/graph/prim.py b/graph/prim.py @@ -1,18 +1,15 @@ import pygame -import os -import time import heapq import random import math -os.environ["SDL_VIDEODRIVER"] = "dummy" - pygame.init() display = pygame.display.set_mode((5120,1440)) -VERTICES = 100 -EDGES = 1000 + +VERTICES = 1000 +EDGES = 10000 white = (255, 255, 255) red = (255, 0, 0) @@ -26,19 +23,16 @@ class Vertex(): self.x = x self.y = y self.visited = False - def draw_vertex(self,display): if self.visited: pygame.draw.circle(display, white, (self.x,self.y), 5) else: pygame.draw.circle(display, grey, (self.x,self.y), 5) - class Edge(): def __init__(self, v1, v2): self.v1 = v1 self.v2 = v2 self.dist = math.sqrt(((v1.x - v2.x) ** 2) + ((v1.y - v2.y) ** 2)) - def draw_edge(self,display, c): pygame.draw.line(display, c, (self.v1.x,self.v1.y), (self.v2.x,self.v2.y), 1) @@ -46,77 +40,71 @@ class Edge(): return self.dist < otr.dist +graph = {} + +for i in range(0,VERTICES): + x = random.random() * 5120 + y = random.random() * 1440 + graph[Vertex(x,y)] = [] + + +edge_list = [] +keys = list(graph.keys()) + +for i in range(0,EDGES): + k1 = None + k2 = None + while k1 == k2: + k1 = random.choice(keys) + k2 = random.choice(keys) + + edge = Edge(k1,k2) + graph[k1].append(edge) + graph[k2].append(edge) + edge_list.append(edge) + + +edge_heap = [] +visited_vertices = set() + +mst = [] + +start = random.choice(list(graph.keys())) +start.visited = True +visited_vertices.add(start) +for edge in graph[start]: + heapq.heappush(edge_heap, edge) + while True: - graph = {} - - for i in range(0,VERTICES): - x = random.random() * 5120 - y = random.random() * 1440 - graph[Vertex(x,y)] = [] - - - edge_list = [] - keys = list(graph.keys()) - for i in range(0,EDGES): - k1 = None - k2 = None - while k1 == k2: - k1 = random.choice(keys) - k2 = random.choice(keys) - - edge = Edge(k1,k2) - graph[k1].append(edge) - graph[k2].append(edge) - edge_list.append(edge) - - - edge_heap = [] - visited_vertices = set() - - mst = [] - - start = random.choice(keys) - start.visited = True - visited_vertices.add(start) - for edge in graph[start]: - heapq.heappush(edge_heap, edge) - - while True: - for event in pygame.event.get(): - if event.type == pygame.QUIT: - pygame.quit() - quit() - - display.fill(black) - for edge in edge_list: - edge.draw_edge(display, light_grey) - for edge in mst: - edge.draw_edge(display, white) - for vertex in graph: - vertex.draw_vertex(display) - - item = None - while edge_heap: - candidate = heapq.heappop(edge_heap) - if (candidate.v1 in visited_vertices) != (candidate.v2 in visited_vertices): - item = candidate - break - - if item is None: - pygame.display.update() + for event in pygame.event.get(): + if event.type == pygame.QUIT: + pygame.quit() + quit() + + + display.fill(black) + for edge in edge_list: + edge.draw_edge(display, light_grey) + for edge in mst: + edge.draw_edge(display, white) + for vertex in graph: + vertex.draw_vertex(display) + + item = None + while edge_heap: + candidate = heapq.heappop(edge_heap) + if (candidate.v1 in visited_vertices) != (candidate.v2 in visited_vertices): + item = candidate break - new_vertex = item.v2 if item.v1 in visited_vertices else item.v1 - visited_vertices.add(new_vertex) - new_vertex.visited = True - mst.append(item) - for edge in graph[new_vertex]: - heapq.heappush(edge_heap, edge) + if item is None: + break - dir_name = "/dev/shm/bg/" - if not os.path.exists(dir_name): - os.mkdir(dir_name) - pygame.image.save(display, dir_name + "out.png") - os.system("/usr/bin/feh --no-fehbg --bg-tile '/dev/shm/bg/out.png' ") - time.sleep(.1) - pygame.display.update() + new_vertex = item.v2 if item.v1 in visited_vertices else item.v1 + visited_vertices.add(new_vertex) + new_vertex.visited = True + mst.append(item) + for edge in graph[new_vertex]: + if not edge.v1 in visited_vertices or not edge.v2 in visited_vertices: + heapq.heappush(edge_heap, edge) + pygame.display.update()