bfs.py (2345B)
1 import pygame 2 import time 3 import heapq 4 import random 5 import math 6 7 pygame.init() 8 9 display = pygame.display.set_mode((5120,1440)) 10 11 VERTICES = 1000 12 EDGES = 1000 13 14 white = (255, 255, 255) 15 red = (255, 0, 0) 16 black = (0, 0, 0) 17 grey = (100,100,100) 18 light_grey = (0,0,0) 19 20 21 class Vertex(): 22 def __init__(self, x, y): 23 self.x = x 24 self.y = y 25 self.visited = False 26 27 def draw_vertex(self,display): 28 if self.visited: 29 pygame.draw.circle(display, white, (self.x,self.y), 5) 30 else: 31 pygame.draw.circle(display, grey, (self.x,self.y), 5) 32 33 class Edge(): 34 def __init__(self, v1, v2): 35 self.v1 = v1 36 self.v2 = v2 37 self.dist = math.sqrt(((v1.x - v2.x) ** 2) + ((v1.y - v2.y) ** 2)) 38 39 def draw_edge(self,display, c): 40 pygame.draw.line(display, c, (self.v1.x,self.v1.y), (self.v2.x,self.v2.y), 1) 41 42 def __lt__(self,otr): 43 return self.dist < otr.dist 44 45 46 graph = {} 47 for i in range(0,VERTICES): 48 x = random.random() * 5120 49 y = random.random() * 1440 50 graph[Vertex(x,y)] = [] 51 52 53 edge_list = [] 54 for i in range(0,EDGES): 55 k1 = None 56 k2 = None 57 while k1 == k2: 58 k1 = random.choice(list(graph.keys())) 59 k2 = random.choice(list(graph.keys())) 60 61 edge = Edge(k1,k2) 62 graph[k1].append(edge) 63 graph[k2].append(edge) 64 edge_list.append(edge) 65 66 done = False 67 68 69 70 start_node = list(graph.keys())[0] 71 start_node.visited = True 72 73 to_visit = [] 74 next_visit = [start_node] 75 76 visited_edges = [] 77 already_seen = set() 78 79 80 while True: 81 for event in pygame.event.get(): 82 if event.type == pygame.QUIT: 83 pygame.quit() 84 quit() 85 86 display.fill(black) 87 for vertex in graph: 88 vertex.draw_vertex(display) 89 for edge in edge_list: 90 edge.draw_edge(display, light_grey) 91 for edge in visited_edges: 92 edge.draw_edge(display, white) 93 94 if done: 95 pygame.display.update() 96 pygame.image.save(display, "out.jpg") 97 break 98 99 to_visit = next_visit 100 next_visit = [] 101 for next_node in to_visit: 102 next_node.visited = True 103 for edge in graph[next_node]: 104 visited_edges.append(edge) 105 if not edge.v2 in already_seen: 106 next_visit.append(edge.v2) 107 already_seen.add(edge.v2) 108 109 time.sleep(1) 110 pygame.display.update()