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commit 9099150541e002c17d44f661483b3ae6f23f0865
parent 30a6238322105e052274853be375cf481f6630c5
Author: Andrew <andrewlaack1@gmail.com>
Date:   Thu,  2 May 2024 17:38:35 -0500

Watched L2 for cg

Diffstat:
MBlender.md | 1+
ASkeletalAnimation.md | 14++++++++++++++
2 files changed, 15 insertions(+), 0 deletions(-)

diff --git a/Blender.md b/Blender.md @@ -14,6 +14,7 @@ The default file format is FBX (Filmbox) which can be imported into [[Unity.md]] [[UVMaps.md]] [[Animation.md]] [[KeyframeAnimation.md]] +[[SkeletalAnimation.md]] ## To Do diff --git a/SkeletalAnimation.md b/SkeletalAnimation.md @@ -0,0 +1,14 @@ +:blender: :animation: +# Skeletal Animation + +CG W14 L2 + +## Notes + +**Definition:** The animation of bones. + +Bones are the most primitive components of 3d object rendering and they have a tip and root to denote directionallity. The body is the area between the tip and root. + +Additionally, bones are rigid, but they can rotate about their local y-axis, but they have no other degrees of freedom. + +A joint is another way to refer to a root or tail as that is where bones are joined together (join -> join+t)