commit 9099150541e002c17d44f661483b3ae6f23f0865
parent 30a6238322105e052274853be375cf481f6630c5
Author: Andrew <andrewlaack1@gmail.com>
Date: Thu, 2 May 2024 17:38:35 -0500
Watched L2 for cg
Diffstat:
2 files changed, 15 insertions(+), 0 deletions(-)
diff --git a/Blender.md b/Blender.md
@@ -14,6 +14,7 @@ The default file format is FBX (Filmbox) which can be imported into [[Unity.md]]
[[UVMaps.md]]
[[Animation.md]]
[[KeyframeAnimation.md]]
+[[SkeletalAnimation.md]]
## To Do
diff --git a/SkeletalAnimation.md b/SkeletalAnimation.md
@@ -0,0 +1,14 @@
+:blender: :animation:
+# Skeletal Animation
+
+CG W14 L2
+
+## Notes
+
+**Definition:** The animation of bones.
+
+Bones are the most primitive components of 3d object rendering and they have a tip and root to denote directionallity. The body is the area between the tip and root.
+
+Additionally, bones are rigid, but they can rotate about their local y-axis, but they have no other degrees of freedom.
+
+A joint is another way to refer to a root or tail as that is where bones are joined together (join -> join+t)