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commit 7184279637f5139eca0b81c850b86f370e4e1e04
parent 8baf41652228462bd6033ce1b0e4d419577a56df
Author: Andrew Laack <andrew@laack.co>
Date:   Sat, 19 Sep 2026 20:42:50 -0500

Resizing

Diffstat:
Mpython/pygame-vs-raylib/prim-rlib.py | 12++++++------
1 file changed, 6 insertions(+), 6 deletions(-)

diff --git a/python/pygame-vs-raylib/prim-rlib.py b/python/pygame-vs-raylib/prim-rlib.py @@ -7,7 +7,7 @@ VERTICES = 10000 EDGES = 100000 RADIUS = 5 -pr.init_window(5120,1440, "prim") +pr.init_window(1920,1080, "prim") EDGEGRAY =( 20, 20, 20, 255 ) @@ -37,8 +37,8 @@ class Edge(): graph = {} for i in range(0,VERTICES): - x = random.random() * 5120 - y = random.random() * 1440 + x = random.random() * 1920 + y = random.random() * 1080 graph[Vertex(x,y)] = [] @@ -74,7 +74,7 @@ first = True to_draw_vert = [] to_draw_edge = [] -texture = pr.load_render_texture(5120,1440) +texture = pr.load_render_texture(1920,1080) while True: @@ -122,8 +122,8 @@ while True: pr.end_texture_mode() - source_rec = pr.Rectangle(0, 0, 5120, 1440) - dest_rec = pr.Rectangle(0, 0, 5120,1440) + source_rec = pr.Rectangle(0, 0, 1920, 1080) + dest_rec = pr.Rectangle(0, 0, 1920, 1080) pr.begin_drawing() pr.draw_texture_pro(texture.texture, source_rec, dest_rec, pr.Vector2(0, 0), 0, pr.WHITE)