commit 75cb1a79c75c998f73a2bb8e0fac226aeddd374d
parent bd4bdfbc8002965cdf6baf1485f2411f351ddeed
Author: Andrew Laack <andrew@laack.co>
Date: Thu, 17 Sep 2026 10:50:58 -0500
Removed comment that's somehow been resolved via unknown methods
Diffstat:
1 file changed, 0 insertions(+), 9 deletions(-)
diff --git a/src/main.cpp b/src/main.cpp
@@ -121,15 +121,6 @@ int main(int argc, char** argv) {
EndDrawing();
- // since we wait sleepTime here, the bg render has a render delta of
- // at minimum sleepTime when switching tags in dwm, this is rather
- // annoying because the screen doesn't repaint until the sleep time
- // passes, which results in artifacts on screen.
-
- // despite this, calling render a lot of times is rather intensive
- // (at least on my hardware) and so this tradeoff is accepted for
- // now, unless there's a simple approach that allows for preemption
-
usleep((int)(sleepTime * 1000000));
oneStepPrim(toVisit, visitedIndices, g);