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<title type="text">Recording for blog post</title>
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Recording for blog post

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<title type="text">Added python raylib</title>
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Added python raylib

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<title type="text">Moved benchmarking code</title>
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Moved benchmarking code

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<title type="text">Remove benchmark result that was the result of deletion.</title>
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Remove benchmark result that was the result of deletion.

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<title type="text">Final benchmarking</title>
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Final benchmarking

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Render with fixes

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Another heap optimization

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Benchmarking + perf fix

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Benchmarking code, larger graph, no render

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<title type="text">Removed prim stuff from c++ which is it&#39;s own repo</title>
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Removed prim stuff from c++ which is it&#39;s own repo

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<title type="text">Added some full benchmarking</title>
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Added some full benchmarking

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Added comment about edge count

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<title type="text">Renamed background -&gt; abg</title>
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Renamed background -&gt; abg

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Fix cast

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Allow seconds from the cli + cleanup

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<title type="text">Added some more property tests, added argument parsing from the cli, updated readme.</title>
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Added some more property tests, added argument parsing from the cli, updated readme.

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Refactoring constants

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<title type="text">Small tweaks, added an assertion to verify square doesn&#39;t overflow</title>
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Small tweaks, added an assertion to verify square doesn&#39;t overflow

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<title type="text">Marking functions with const / noexcept as applicable.</title>
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Marking functions with const / noexcept as applicable.

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<title type="text">Removed set background feh command from bg file</title>
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<author>
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Author: Andrew Laack &lt;andrew@laack.co&gt;
Date:   Tue, 15 Sep 2026 20:21:29 -0500

Removed set background feh command from bg file

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<title type="text">Removed feh dependence by making the raylib window special in the wm eyes and pushing it to the background</title>
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Author: Andrew Laack &lt;andrew@laack.co&gt;
Date:   Tue, 15 Sep 2026 20:20:25 -0500

Removed feh dependence by making the raylib window special in the wm eyes and pushing it to the background

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<author>
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Date:   Tue, 15 Sep 2026 12:15:58 -0500

Removed unnecessary include

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<published>2026-09-15T17:15:38Z</published>
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<title type="text">Use X11 to find screen size</title>
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<author>
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Use X11 to find screen size

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<title type="text">Cleaning up outputs</title>
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Cleaning up outputs

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<title type="text">Broke out background logic, tried some stuff with that using execlp and boost process that didn&#39;t work, leaving for now</title>
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Author: Andrew Laack &lt;andrew@laack.co&gt;
Date:   Tue, 15 Sep 2026 11:50:24 -0500

Broke out background logic, tried some stuff with that using execlp and boost process that didn&#39;t work, leaving for now

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<title type="text">Move background setting to seperate function</title>
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<author>
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parent 98374cda43a22616ba5ca2399bdcd19435665e8d
Author: Andrew Laack &lt;andrew@laack.co&gt;
Date:   Tue, 15 Sep 2026 10:51:40 -0500

Move background setting to seperate function

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<title type="text">Define constants for vertex size + edge for rendering</title>
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<author>
<name>Andrew Laack</name>
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Author: Andrew Laack &lt;andrew@laack.co&gt;
Date:   Tue, 15 Sep 2026 10:10:47 -0500

Define constants for vertex size + edge for rendering

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<title type="text">Fixed perf issue; it was the png conversion that was so slow</title>
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Fixed perf issue; it was the png conversion that was so slow

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<title type="text">Wrote tests for graph + prim&#39;s algorithm</title>
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Wrote tests for graph + prim&#39;s algorithm

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Updated makefile

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Refactoring

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<title type="text">Minimal graphs look nicer</title>
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Minimal graphs look nicer

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Removed old code, added installation target

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<title type="text">Various fixes / improvements for screenshotting</title>
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Various fixes / improvements for screenshotting

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Date:   Mon, 14 Sep 2026 21:23:54 -0500

Added sleep

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<author>
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Refactored c++ approach with raylib

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<title type="text">Update makefile, make graph gen go forever</title>
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<author>
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parent 45a468e79e13ac4011546ad6d74767cd2a3e56df
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Update makefile, make graph gen go forever

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<title type="text">Updated prims algorithm file to write to shm and invoke feh to set x11 bg. Started working on a similar graph implementation in c with raylib</title>
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parent 47516ee486c84e802c2105ba875f0a06cb3aae3c
Author: Andrew Laack &lt;andrew@laack.co&gt;
Date:   Mon, 14 Sep 2026 15:23:28 -0500

Updated prims algorithm file to write to shm and invoke feh to set x11 bg. Started working on a similar graph implementation in c with raylib

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<title type="text">Updated rendering to be nicer</title>
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<author>
<name>Andrew Laack</name>
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parent 208654435684c7d1b91860606eb88008691d35c1
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Date:   Mon, 14 Sep 2026 11:48:56 -0500

Updated rendering to be nicer

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<title type="text">Don&#39;t take scs</title>
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<author>
<name>Andrew Laack</name>
<email>andrew@laack.co</email>
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parent fc8bad7c10fb842742d86441fbedf60991138cb0
Author: Andrew Laack &lt;andrew@laack.co&gt;
Date:   Sun, 13 Sep 2026 13:57:27 -0500

Don&#39;t take scs

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<title type="text">Updated sizing for prim, added bfs as continuous space graph traversal</title>
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<author>
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Updated sizing for prim, added bfs as continuous space graph traversal

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<author>
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Updated readme

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<title type="text">Monte carlo pi calculation simulation</title>
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Date:   Thu, 10 Sep 2026 14:45:15 -0500

Monte carlo pi calculation simulation

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<author>
<name>Andrew Laack</name>
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Date:   Thu, 10 Sep 2026 10:38:55 -0500

Added prim&#39;s algorithm visualization

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<author>
<name>Andrew Laack</name>
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Date:   Mon, 31 Aug 2026 13:02:38 -0500

pseudo gravity stuff

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<published>2026-08-30T18:53:54Z</published>
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parent 1947439a87a381aceb38ef93aa8845edf84171cd
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boids

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<published>2026-08-26T04:51:39Z</published>
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<author>
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Game of life in pygame

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<author>
<name>Andrew Laack</name>
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Date:   Tue, 25 Aug 2026 22:19:32 -0500

Pygame grid visualization

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Date:   Tue, 25 Aug 2026 22:16:20 -0500

Init commit

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