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Triangulation.md (296B)


      1 # Triangulation
      2 
      3 CS 331 W11 L2
      4 
      5 ## Notes:
      6 
      7 **Definition:** To break a surface up into triangles.
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      9 This is often used to create [Mesh](Mesh.md) for [[SurfaceRepresentation.md]]. Triangulation represents a 3d object using 2d surfaces as the union of triangles. This is how we create "3d" objects.