Triangulation.md (296B)
1 # Triangulation 2 3 CS 331 W11 L2 4 5 ## Notes: 6 7 **Definition:** To break a surface up into triangles. 8 9 This is often used to create [Mesh](Mesh.md) for [[SurfaceRepresentation.md]]. Triangulation represents a 3d object using 2d surfaces as the union of triangles. This is how we create "3d" objects.