Texture.md (400B)
1 # Texture 2 3 CS 331 W11 Lecture 2 4 5 **Definition:** The texture of an object is it's surface and how it looks. 6 7 This is implemented in unity via the [MeshRenderer](MeshRenderer.md) 8 9 Game engines implement [Baking](Baking.md) to hardcode this texture at the cost of accuracy when changing perspective and lighting. 10 11 See [TextureMaps](TextureMaps.md) for more information about object texture rendering.