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Texture.md (400B)


      1 # Texture
      2 
      3 CS 331 W11 Lecture 2
      4 
      5 **Definition:** The texture of an object is it's surface and how it looks.
      6 
      7 This is implemented in unity via the [MeshRenderer](MeshRenderer.md)
      8 
      9 Game engines implement [Baking](Baking.md) to hardcode this texture at the cost of accuracy when changing perspective and lighting. 
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     11 See [TextureMaps](TextureMaps.md) for more information about object texture rendering.