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Quaternions.md (599B)


      1 # Quaternions
      2 
      3 CS 331 W11 L2
      4 
      5 **Definition:** These are four values that describe something which can be stated as (x,y,z,w). In Unity, quaternions are used to describe rotations about axis.  
      6 
      7 There are names for the rotations with regard to the local coordinate system. The lean forward and backward is the pitch (rotation about x axis), the rotation around their center is the yaw (rotation about y axis think spinning in circles), and the rotation about the z axis is called the roll (think barrel rolls).  
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      9 See [Transform](Transform.md) for more information about coordinate systems and such.