KeyframeAnimation.md (1368B)
1 # Keyframe animation 2 3 CG W13 L3 4 5 **Definition:** Keyframe animation is the process of animation used in blender where you specify keyframes and positions of objects at said times. 6 7 ### Motion / Objects: 8 9 We call these objects that are animated marionettes. These are the dolls with wires and strings instead of a hand. 10 11 They also have joints which allow for rotation about a point. 12 13 Controllers are the strings that can be pulled that control each section. 14 15 When these strings are pulled, the attached part of the marionette moves, and attached parts are also moved to ensure joints don't become disjoint. This is how motion of a marionette is transmitted. 16 17 ### Keyframes: 18 19 Animators used to draw just a few "key" frames hence the term. The goals is to have enough of these to make motion seem seamless. 20 21 Now, this is a bit different because of interpolation which makes it so we simply need to ensure correct motion between the keyframes instead of ensuring each position at each time. 22 23 See [Animation](Animation.md) which is related to this topic. 24 25 ### Creation 26 27 The "Dope Sheet" is the sheet at the bottom of the screen that shows the timeline for keyframe rendering (this is blender specific, but maybe can be extrapolated). 28 29 When creating keyframe animations we select a frame from the dopesheet then we specify the pose at the given time. Rinse and repeat.