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GameObject.md (430B)


      1 # Game Object
      2 
      3 CS 331 W12 L3
      4 
      5 **Definition:** This is the data type of objects in the game. This is a broad class that has some built in functionallity. 
      6 
      7 A common way to move an object forward using it's [Vector3](Vector3.md) is as follows:
      8 ```csharp
      9 	float speed = 2; //default forward speed
     10 	bool moveForward = Input.GetKey("up");
     11 	if(moveForward){
     12 		transform.position += transform.forward * speed * Time.deltaTime();
     13 	}
     14 
     15 ```