CS331.md (667B)
1 # CS 331 2 3 This is the index for my CS 331 notes. 4 5 ## Main Links 6 7 - [Unity](Unity.md) 8 - [Blender](Blender.md) 9 - [Math Concepts CS331](MathConceptsCS331.md) 10 - [IPD](IPD.md) 11 12 FINAL EXAM: 13 14 Learn about seams and how to mark good seams 15 - The number of edges in the resulting layout should be equal to the number of seams divided by 2. 16 17 what order should armature's and meshes be made (armature first vs mesh first) 18 19 Mesh first then armature 20 21 Unwrapping is marking seams and going from 3d to 2d. This gives you the layout of the 2d mesh. 22 23 UV Mapping takes in a 3d mesh and returns an image describing how to color it in. Unwrapping is part of the process of UV mapping.