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BlenderShortcuts.md (1551B)


      1 # Blender Shortcuts
      2 
      3 Shortcuts from lectures
      4 
      5 "Z" - Switch between solid and wireframe (useful to select everything from a mesh from all sides)
      6 
      7 "1" - Vertex Mode
      8 
      9 "2" - Edge Mode
     10 
     11 "3" - Face Mode
     12 
     13 "a" - Toggle select all when using the select box (top of left pane overlay)
     14 
     15 Transform operations:
     16 
     17 "g" - move selected items (translate) - pair this with x,y, and z to just move on the specified axis
     18 
     19 "r" - rotate selected parts - this also can be used with an axis using x,y, and z keys as done with translations.
     20 
     21 "s" - scale selected parts - see above for sepcifying axis movements
     22 
     23 Edit Mode:
     24 
     25 "e" - extrude the selected parts - you can still specify the axis to extrude by.
     26 
     27 "ctrl+R" - loop cut - create new verticies and edges around the circumference of the selected area. We can then subdivide further using the mouse wheel
     28 
     29 Forcing Bilateral Symmetry:
     30 
     31 In edit mode, select the object. In the right control panel select modifiers (blue wrench) and then add mirror over the expected axis. 
     32 
     33 If you select "clipping" then it won't create the interior face. To do this drag them apart, click the button, and drag them back together.
     34 
     35 This does not work for armatures. Instead, you need to select the bones to mirror, right click, selecte autoname, right click again, select symmeterize. This will mirror over x axis. If you don't autoname it won't work, also if you don't have it mirroring over the x-axis, it will also not work. As such, to resolve the rotation issue, click "r" and then rotate to ensure it should be mirrored over the x-axis
     36