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Armature.md (386B)


      1 # Armature
      2 
      3 **Definition:** An armature is a set of bones with parent child relationships. This set can be disjoint where not all bones can be traversed do by moving from parents to children or vice versa.
      4 
      5 An armature also has a default pose (generally t pose), which is the state of all it's bones when imported (transform). 
      6 
      7 See [Skeletal Animation](SkeletalAnimation.md) for more.