Armature.md (386B)
1 # Armature 2 3 **Definition:** An armature is a set of bones with parent child relationships. This set can be disjoint where not all bones can be traversed do by moving from parents to children or vice versa. 4 5 An armature also has a default pose (generally t pose), which is the state of all it's bones when imported (transform). 6 7 See [Skeletal Animation](SkeletalAnimation.md) for more.