AnimationController.md (425B)
1 # Animation Controller 2 3 CG W13 L3 4 5 **Definition:** An animation controller is a finite state machine that can be represented as a graph where the verticies are states and the edges are transitions between states. Note that this is a directed graph. 6 7 See [Animation](Animation.md) for individual animation class. 8 9 This is an observer architecture where it observes things and calls secondary actions namely animation classes.