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AnimationController.md (425B)


      1 # Animation Controller
      2 
      3 CG W13 L3
      4 
      5 **Definition:** An animation controller is a finite state machine that can be represented as a graph where the verticies are states and the edges are transitions between states. Note that this is a directed graph.
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      7 See [Animation](Animation.md) for individual animation class.
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      9 This is an observer architecture where it observes things and calls secondary actions namely animation classes.