Animation.md (860B)
1 # Animation 2 3 CG W13 L3 4 5 **Definition:** Animation is the process of making still images appear as continuous movement. 6 7 Unity uses [Clip](Clip.md) for simple animations. These are pre-defined and repetitive in nature. Think of repeated falling animations and not rigidbody falling animations which would not be predefined. 8 9 These clips can now be stored as a 3d model with parameters that are adjusted instead of images or anything of the sort. 10 11 Unity uses the [Animation](Animation.md) class as well as [Animation Controller](AnimationController.md) to control animations. 12 13 Unity Class: 14 15 There is also a unity class which is a component named animation. This class describes a specific animation. This is called by the [Animation Controller](AnimationController.md). 16 17 Blender Stuff: 18 19 See [Keyframe Animation](KeyframeAnimation.md) for animating in blender.