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Animation.md (860B)


      1 # Animation
      2 
      3 CG W13 L3
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      5 **Definition:** Animation is the process of making still images appear as continuous movement.
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      7 Unity uses [Clip](Clip.md) for simple animations. These are pre-defined and repetitive in nature. Think of repeated falling animations and not rigidbody falling animations which would not be predefined. 
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      9 These clips can now be stored as a 3d model with parameters that are adjusted instead of images or anything of the sort. 
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     11 Unity uses the [Animation](Animation.md) class as well as [Animation Controller](AnimationController.md) to control animations.
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     13 Unity Class:
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     15 There is also a unity class which is a component named animation. This class describes a specific animation. This is called by the [Animation Controller](AnimationController.md).
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     17 Blender Stuff:
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     19 See [Keyframe Animation](KeyframeAnimation.md) for animating in blender.