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picom.conf (8770B)


      1 #################################
      2 #             Shadows           #
      3 #################################
      4 
      5 # Enabled client-side shadows on windows. Note desktop windows
      6 # (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
      7 # unless explicitly requested using the wintypes option.
      8 #
      9 # Can be set per-window using rules.
     10 #
     11 # Default: false
     12 shadow = true;
     13 
     14 # The blur radius for shadows, in pixels.
     15 #
     16 # Default: 12
     17 shadow-radius = 7;
     18 
     19 # The opacity of shadows.
     20 #
     21 # Range: 0.0 - 1.0
     22 # Default: 0.75
     23 # shadow-opacity = .75
     24 
     25 # The left offset for shadows, in pixels.
     26 #
     27 # Default: -15
     28 shadow-offset-x = -7;
     29 
     30 # The top offset for shadows, in pixels.
     31 #
     32 # Default: -15
     33 shadow-offset-y = -7;
     34 
     35 # Hex string color value of shadow. Formatted like "#RRGGBB", e.g. "#C0FFEE".
     36 #
     37 # Default: #000000
     38 # shadow-color = "#000000"
     39 
     40 # Crop shadow of a window fully on a particular monitor to that monitor. This is
     41 # currently implemented using the X RandR extension.
     42 #
     43 # Default: false
     44 # crop-shadow-to-monitor = false
     45 
     46 
     47 #################################
     48 #           Fading              #
     49 #################################
     50 
     51 # Fade windows in/out when opening/closing and when opacity changes,
     52 # unless no-fading-openclose is used. Can be set per-window using rules.
     53 #
     54 # Default: false
     55 fading = true;
     56 
     57 # Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
     58 fade-in-step = 0.05;
     59 
     60 # Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
     61 fade-out-step = 0.05;
     62 
     63 # The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
     64 # fade-delta = 10
     65 
     66 # Do not fade on window open/close.
     67 # no-fading-openclose = false
     68 
     69 # Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc.
     70 # no-fading-destroyed-argb = false
     71 
     72 
     73 #################################
     74 #   Transparency / Opacity      #
     75 #################################
     76 
     77 # Opacity of window titlebars and borders.
     78 #
     79 # Range: 0.1 - 1.0
     80 # Default: 1.0 (disabled)
     81 frame-opacity = 0.8;
     82 
     83 # Use fixed inactive dim value, instead of adjusting according to window opacity.
     84 #
     85 # Default: false
     86 # inactive-dim-fixed = true
     87 
     88 opacity-rule = [
     89   "100:class_g   = 'qutebrowser'",
     90   "100:class_g   = 'feh'",
     91   "100:class_g   = 'mpv'",
     92   "100:class_g   = 'firefox'",
     93   "85:class_g    = 'st-256color'",
     94   "85:class_g    = 'tabbed'",
     95   "90:class_g    = 'thunderbird'",
     96   "85:class_g    = 'Emacs'",
     97   "90:class_g    = 'zen'",
     98 ];
     99 
    100 
    101 #################################
    102 #           Corners             #
    103 #################################
    104 
    105 # Sets the radius of rounded window corners. When > 0, the compositor will
    106 # round the corners of windows. Does not interact well with
    107 # `transparent-clipping`.
    108 #
    109 # Default: 0 (disabled)
    110 corner-radius = 0
    111 
    112 #################################
    113 #            Blur               #
    114 #################################
    115 
    116 # Parameters for background blurring, see BLUR section in the man page for more information.
    117 # blur-method =
    118 # blur-size = 12
    119 #
    120 # blur-deviation = false
    121 #
    122 # blur-strength = 5
    123 
    124 # Blur background of semi-transparent / ARGB windows.
    125 # Can be set per-window using rules.
    126 #
    127 # Default: false
    128 # blur-background = false
    129 
    130 # Blur background of windows when the window frame is not opaque.
    131 # Implies:
    132 #    blur-background
    133 #
    134 # Default: false
    135 # blur-background-frame = false
    136 
    137 # Use fixed blur strength rather than adjusting according to window opacity.
    138 #
    139 # Default: false
    140 # blur-background-fixed = false
    141 
    142 
    143 # Specify the blur convolution kernel, with the following format:
    144 # example:
    145 #   blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
    146 # Can also be a pre-defined kernel, see the man page.
    147 #
    148 # Default: ""
    149 blur-kern = "3x3box";
    150 
    151 #################################
    152 #       General Settings        #
    153 #################################
    154 
    155 # Enable remote control via D-Bus. See the man page for more details.
    156 #
    157 # Default: false
    158 # dbus = true
    159 
    160 # Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
    161 # daemon = false
    162 
    163 # Specify the backend to use: `xrender`, `glx`, or `egl`.
    164 #
    165 # Default: "xrender"
    166 backend = "xrender"
    167 
    168 # Use higher precision during rendering, and apply dither when presenting the
    169 # rendered screen. Reduces banding artifacts, but may cause performance
    170 # degradation. Only works with OpenGL.
    171 dithered-present = false;
    172 
    173 # Enable/disable VSync.
    174 #
    175 # Default: false
    176 vsync = true;
    177 
    178 # Try to detect windows with rounded corners and don't consider them
    179 # shaped windows. The accuracy is not very high, unfortunately.
    180 #
    181 # Has nothing to do with `corner-radius`.
    182 #
    183 # Default: false
    184 detect-rounded-corners = true;
    185 
    186 # Detect '_NET_WM_WINDOW_OPACITY' on client windows, useful for window managers
    187 # not passing '_NET_WM_WINDOW_OPACITY' of client windows to frame windows.
    188 #
    189 # Default: false
    190 detect-client-opacity = true;
    191 
    192 # Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
    193 # rather than listening to 'FocusIn'/'FocusOut' event. May be more accurate,
    194 # provided that the WM supports it.
    195 #
    196 # Default: false
    197 # use-ewmh-active-win = false
    198 
    199 # Unredirect all windows if a full-screen opaque window is detected,
    200 # to maximize performance for full-screen windows. Known to cause flickering
    201 # when redirecting/unredirecting windows.
    202 #
    203 # Default: false
    204 # unredir-if-possible = false
    205 
    206 # Delay before unredirecting the window, in milliseconds.
    207 #
    208 # Default: 0.
    209 # unredir-if-possible-delay = 0
    210 
    211 # Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
    212 # in the same group focused at the same time.
    213 #
    214 # Default: false
    215 detect-transient = true;
    216 
    217 # Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
    218 # group focused at the same time. This usually means windows from the same application
    219 # will be considered focused or unfocused at the same time.
    220 # 'WM_TRANSIENT_FOR' has higher priority if detect-transient is enabled, too.
    221 #
    222 # Default: false
    223 # detect-client-leader = false
    224 
    225 # Use of damage information for rendering. This cause the only the part of the
    226 # screen that has actually changed to be redrawn, instead of the whole screen
    227 # every time. Should improve performance.
    228 #
    229 # Default: false
    230 use-damage = true;
    231 
    232 # Use X Sync fence to wait for the completion of rendering of other windows,
    233 # before using their content to render the current screen.
    234 #
    235 # Required for explicit sync drivers, such as nvidia.
    236 #
    237 # Default: false
    238 # xrender-sync-fence = false
    239 
    240 # GLX backend: Use specified GLSL fragment shader for rendering window
    241 # contents. Read the man page for a detailed explanation of the interface.
    242 #
    243 # Can be set per-window using rules.
    244 #
    245 # window-shader-fg = "default"
    246 
    247 # Force all windows to be painted with blending. Useful if you
    248 # have a `window-shader-fg` that could turn opaque pixels transparent.
    249 #
    250 # Default: false
    251 # force-win-blend = false
    252 
    253 # Do not use EWMH to detect fullscreen windows.
    254 # Reverts to checking if a window is fullscreen based only on its size and coordinates.
    255 #
    256 # Default: false
    257 # no-ewmh-fullscreen = false
    258 
    259 # Dimming bright windows so their brightness doesn't exceed this set value.
    260 # Brightness of a window is estimated by averaging all pixels in the window,
    261 # so this could comes with a performance hit.
    262 # Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled.
    263 #
    264 # Default: 1.0 (disabled)
    265 # max-brightness = 1.0
    266 
    267 # Make transparent windows clip other windows like non-transparent windows do,
    268 # instead of blending on top of them. e.g. placing a transparent window on top
    269 # of another window will cut a "hole" in that window, and show the desktop background
    270 # underneath.
    271 #
    272 # Default: false
    273 # transparent-clipping = false
    274 
    275 # Set the log level. Possible values are:
    276 #  "trace", "debug", "info", "warn", "error"
    277 # in increasing level of importance. Case insensitive.
    278 # If using the "TRACE" log level, it's better to log into a file
    279 # using *--log-file*, since it can generate a huge stream of logs.
    280 #
    281 # Default: "warn"
    282 # log-level = "warn";
    283 
    284 # Set the log file.
    285 # If *--log-file* is never specified, logs will be written to stderr.
    286 # Otherwise, logs will to written to the given file, though some of the early
    287 # logs might still be written to the stderr.
    288 # When setting this option from the config file, it is recommended to use an absolute path.
    289 #
    290 # log-file = "/path/to/your/log/file"
    291 
    292 # Write process ID to a file.
    293 # write-pid-path = "/path/to/your/log/file"
    294 
    295 # Rule-based per-window options.
    296 #
    297 # See WINDOW RULES section in the man page for how these work.
    298 
    299 # `@include` directive can be used to include additional configuration files.
    300 # Relative paths are search either in the parent of this configuration file
    301 # (when the configuration is loaded through a symlink, the symlink will be
    302 # resolved first). Or in `$XDG_CONFIG_HOME/picom/include`.
    303 #
    304 # @include "extra.conf"