cart-elc

Source code for CART-ELC
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EulerAngles.h (15367B)


      1 // This file is part of Eigen, a lightweight C++ template library
      2 // for linear algebra.
      3 //
      4 // Copyright (C) 2015 Tal Hadad <tal_hd@hotmail.com>
      5 //
      6 // This Source Code Form is subject to the terms of the Mozilla
      7 // Public License v. 2.0. If a copy of the MPL was not distributed
      8 // with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
      9 
     10 #ifndef EIGEN_EULERANGLESCLASS_H// TODO: Fix previous "EIGEN_EULERANGLES_H" definition?
     11 #define EIGEN_EULERANGLESCLASS_H
     12 
     13 namespace Eigen
     14 {
     15   /** \class EulerAngles
     16     *
     17     * \ingroup EulerAngles_Module
     18     *
     19     * \brief Represents a rotation in a 3 dimensional space as three Euler angles.
     20     *
     21     * Euler rotation is a set of three rotation of three angles over three fixed axes, defined by the EulerSystem given as a template parameter.
     22     * 
     23     * Here is how intrinsic Euler angles works:
     24     *  - first, rotate the axes system over the alpha axis in angle alpha
     25     *  - then, rotate the axes system over the beta axis(which was rotated in the first stage) in angle beta
     26     *  - then, rotate the axes system over the gamma axis(which was rotated in the two stages above) in angle gamma
     27     *
     28     * \note This class support only intrinsic Euler angles for simplicity,
     29     *  see EulerSystem how to easily overcome this for extrinsic systems.
     30     *
     31     * ### Rotation representation and conversions ###
     32     *
     33     * It has been proved(see Wikipedia link below) that every rotation can be represented
     34     *  by Euler angles, but there is no single representation (e.g. unlike rotation matrices).
     35     * Therefore, you can convert from Eigen rotation and to them
     36     *  (including rotation matrices, which is not called "rotations" by Eigen design).
     37     *
     38     * Euler angles usually used for:
     39     *  - convenient human representation of rotation, especially in interactive GUI.
     40     *  - gimbal systems and robotics
     41     *  - efficient encoding(i.e. 3 floats only) of rotation for network protocols.
     42     *
     43     * However, Euler angles are slow comparing to quaternion or matrices,
     44     *  because their unnatural math definition, although it's simple for human.
     45     * To overcome this, this class provide easy movement from the math friendly representation
     46     *  to the human friendly representation, and vise-versa.
     47     *
     48     * All the user need to do is a safe simple C++ type conversion,
     49     *  and this class take care for the math.
     50     * Additionally, some axes related computation is done in compile time.
     51     *
     52     * #### Euler angles ranges in conversions ####
     53     * Rotations representation as EulerAngles are not single (unlike matrices),
     54     *  and even have infinite EulerAngles representations.<BR>
     55     * For example, add or subtract 2*PI from either angle of EulerAngles
     56     *  and you'll get the same rotation.
     57     * This is the general reason for infinite representation,
     58     *  but it's not the only general reason for not having a single representation.
     59     *
     60     * When converting rotation to EulerAngles, this class convert it to specific ranges
     61     * When converting some rotation to EulerAngles, the rules for ranges are as follow:
     62     * - If the rotation we converting from is an EulerAngles
     63     *  (even when it represented as RotationBase explicitly), angles ranges are __undefined__.
     64     * - otherwise, alpha and gamma angles will be in the range [-PI, PI].<BR>
     65     *   As for Beta angle:
     66     *    - If the system is Tait-Bryan, the beta angle will be in the range [-PI/2, PI/2].
     67     *    - otherwise:
     68     *      - If the beta axis is positive, the beta angle will be in the range [0, PI]
     69     *      - If the beta axis is negative, the beta angle will be in the range [-PI, 0]
     70     *
     71     * \sa EulerAngles(const MatrixBase<Derived>&)
     72     * \sa EulerAngles(const RotationBase<Derived, 3>&)
     73     *
     74     * ### Convenient user typedefs ###
     75     *
     76     * Convenient typedefs for EulerAngles exist for float and double scalar,
     77     *  in a form of EulerAngles{A}{B}{C}{scalar},
     78     *  e.g. \ref EulerAnglesXYZd, \ref EulerAnglesZYZf.
     79     *
     80     * Only for positive axes{+x,+y,+z} Euler systems are have convenient typedef.
     81     * If you need negative axes{-x,-y,-z}, it is recommended to create you own typedef with
     82     *  a word that represent what you need.
     83     *
     84     * ### Example ###
     85     *
     86     * \include EulerAngles.cpp
     87     * Output: \verbinclude EulerAngles.out
     88     *
     89     * ### Additional reading ###
     90     *
     91     * If you're want to get more idea about how Euler system work in Eigen see EulerSystem.
     92     *
     93     * More information about Euler angles: https://en.wikipedia.org/wiki/Euler_angles
     94     *
     95     * \tparam _Scalar the scalar type, i.e. the type of the angles.
     96     *
     97     * \tparam _System the EulerSystem to use, which represents the axes of rotation.
     98     */
     99   template <typename _Scalar, class _System>
    100   class EulerAngles : public RotationBase<EulerAngles<_Scalar, _System>, 3>
    101   {
    102     public:
    103       typedef RotationBase<EulerAngles<_Scalar, _System>, 3> Base;
    104       
    105       /** the scalar type of the angles */
    106       typedef _Scalar Scalar;
    107       typedef typename NumTraits<Scalar>::Real RealScalar;
    108       
    109       /** the EulerSystem to use, which represents the axes of rotation. */
    110       typedef _System System;
    111     
    112       typedef Matrix<Scalar,3,3> Matrix3; /*!< the equivalent rotation matrix type */
    113       typedef Matrix<Scalar,3,1> Vector3; /*!< the equivalent 3 dimension vector type */
    114       typedef Quaternion<Scalar> QuaternionType; /*!< the equivalent quaternion type */
    115       typedef AngleAxis<Scalar> AngleAxisType; /*!< the equivalent angle-axis type */
    116       
    117       /** \returns the axis vector of the first (alpha) rotation */
    118       static Vector3 AlphaAxisVector() {
    119         const Vector3& u = Vector3::Unit(System::AlphaAxisAbs - 1);
    120         return System::IsAlphaOpposite ? -u : u;
    121       }
    122       
    123       /** \returns the axis vector of the second (beta) rotation */
    124       static Vector3 BetaAxisVector() {
    125         const Vector3& u = Vector3::Unit(System::BetaAxisAbs - 1);
    126         return System::IsBetaOpposite ? -u : u;
    127       }
    128       
    129       /** \returns the axis vector of the third (gamma) rotation */
    130       static Vector3 GammaAxisVector() {
    131         const Vector3& u = Vector3::Unit(System::GammaAxisAbs - 1);
    132         return System::IsGammaOpposite ? -u : u;
    133       }
    134 
    135     private:
    136       Vector3 m_angles;
    137 
    138     public:
    139       /** Default constructor without initialization. */
    140       EulerAngles() {}
    141       /** Constructs and initialize an EulerAngles (\p alpha, \p beta, \p gamma). */
    142       EulerAngles(const Scalar& alpha, const Scalar& beta, const Scalar& gamma) :
    143         m_angles(alpha, beta, gamma) {}
    144       
    145       // TODO: Test this constructor
    146       /** Constructs and initialize an EulerAngles from the array data {alpha, beta, gamma} */
    147       explicit EulerAngles(const Scalar* data) : m_angles(data) {}
    148       
    149       /** Constructs and initializes an EulerAngles from either:
    150         *  - a 3x3 rotation matrix expression(i.e. pure orthogonal matrix with determinant of +1),
    151         *  - a 3D vector expression representing Euler angles.
    152         *
    153         * \note If \p other is a 3x3 rotation matrix, the angles range rules will be as follow:<BR>
    154         *  Alpha and gamma angles will be in the range [-PI, PI].<BR>
    155         *  As for Beta angle:
    156         *   - If the system is Tait-Bryan, the beta angle will be in the range [-PI/2, PI/2].
    157         *   - otherwise:
    158         *     - If the beta axis is positive, the beta angle will be in the range [0, PI]
    159         *     - If the beta axis is negative, the beta angle will be in the range [-PI, 0]
    160        */
    161       template<typename Derived>
    162       explicit EulerAngles(const MatrixBase<Derived>& other) { *this = other; }
    163       
    164       /** Constructs and initialize Euler angles from a rotation \p rot.
    165         *
    166         * \note If \p rot is an EulerAngles (even when it represented as RotationBase explicitly),
    167         *  angles ranges are __undefined__.
    168         *  Otherwise, alpha and gamma angles will be in the range [-PI, PI].<BR>
    169         *  As for Beta angle:
    170         *   - If the system is Tait-Bryan, the beta angle will be in the range [-PI/2, PI/2].
    171         *   - otherwise:
    172         *     - If the beta axis is positive, the beta angle will be in the range [0, PI]
    173         *     - If the beta axis is negative, the beta angle will be in the range [-PI, 0]
    174       */
    175       template<typename Derived>
    176       EulerAngles(const RotationBase<Derived, 3>& rot) { System::CalcEulerAngles(*this, rot.toRotationMatrix()); }
    177       
    178       /*EulerAngles(const QuaternionType& q)
    179       {
    180         // TODO: Implement it in a faster way for quaternions
    181         // According to http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToEuler/
    182         //  we can compute only the needed matrix cells and then convert to euler angles. (see ZYX example below)
    183         // Currently we compute all matrix cells from quaternion.
    184 
    185         // Special case only for ZYX
    186         //Scalar y2 = q.y() * q.y();
    187         //m_angles[0] = std::atan2(2*(q.w()*q.z() + q.x()*q.y()), (1 - 2*(y2 + q.z()*q.z())));
    188         //m_angles[1] = std::asin( 2*(q.w()*q.y() - q.z()*q.x()));
    189         //m_angles[2] = std::atan2(2*(q.w()*q.x() + q.y()*q.z()), (1 - 2*(q.x()*q.x() + y2)));
    190       }*/
    191 
    192       /** \returns The angle values stored in a vector (alpha, beta, gamma). */
    193       const Vector3& angles() const { return m_angles; }
    194       /** \returns A read-write reference to the angle values stored in a vector (alpha, beta, gamma). */
    195       Vector3& angles() { return m_angles; }
    196 
    197       /** \returns The value of the first angle. */
    198       Scalar alpha() const { return m_angles[0]; }
    199       /** \returns A read-write reference to the angle of the first angle. */
    200       Scalar& alpha() { return m_angles[0]; }
    201 
    202       /** \returns The value of the second angle. */
    203       Scalar beta() const { return m_angles[1]; }
    204       /** \returns A read-write reference to the angle of the second angle. */
    205       Scalar& beta() { return m_angles[1]; }
    206 
    207       /** \returns The value of the third angle. */
    208       Scalar gamma() const { return m_angles[2]; }
    209       /** \returns A read-write reference to the angle of the third angle. */
    210       Scalar& gamma() { return m_angles[2]; }
    211 
    212       /** \returns The Euler angles rotation inverse (which is as same as the negative),
    213         *  (-alpha, -beta, -gamma).
    214       */
    215       EulerAngles inverse() const
    216       {
    217         EulerAngles res;
    218         res.m_angles = -m_angles;
    219         return res;
    220       }
    221 
    222       /** \returns The Euler angles rotation negative (which is as same as the inverse),
    223         *  (-alpha, -beta, -gamma).
    224       */
    225       EulerAngles operator -() const
    226       {
    227         return inverse();
    228       }
    229       
    230       /** Set \c *this from either:
    231         *  - a 3x3 rotation matrix expression(i.e. pure orthogonal matrix with determinant of +1),
    232         *  - a 3D vector expression representing Euler angles.
    233         *
    234         * See EulerAngles(const MatrixBase<Derived, 3>&) for more information about
    235         *  angles ranges output.
    236       */
    237       template<class Derived>
    238       EulerAngles& operator=(const MatrixBase<Derived>& other)
    239       {
    240         EIGEN_STATIC_ASSERT((internal::is_same<Scalar, typename Derived::Scalar>::value),
    241          YOU_MIXED_DIFFERENT_NUMERIC_TYPES__YOU_NEED_TO_USE_THE_CAST_METHOD_OF_MATRIXBASE_TO_CAST_NUMERIC_TYPES_EXPLICITLY)
    242         
    243         internal::eulerangles_assign_impl<System, Derived>::run(*this, other.derived());
    244         return *this;
    245       }
    246 
    247       // TODO: Assign and construct from another EulerAngles (with different system)
    248       
    249       /** Set \c *this from a rotation.
    250         *
    251         * See EulerAngles(const RotationBase<Derived, 3>&) for more information about
    252         *  angles ranges output.
    253       */
    254       template<typename Derived>
    255       EulerAngles& operator=(const RotationBase<Derived, 3>& rot) {
    256         System::CalcEulerAngles(*this, rot.toRotationMatrix());
    257         return *this;
    258       }
    259       
    260       /** \returns \c true if \c *this is approximately equal to \a other, within the precision
    261         * determined by \a prec.
    262         *
    263         * \sa MatrixBase::isApprox() */
    264       bool isApprox(const EulerAngles& other,
    265         const RealScalar& prec = NumTraits<Scalar>::dummy_precision()) const
    266       { return angles().isApprox(other.angles(), prec); }
    267 
    268       /** \returns an equivalent 3x3 rotation matrix. */
    269       Matrix3 toRotationMatrix() const
    270       {
    271         // TODO: Calc it faster
    272         return static_cast<QuaternionType>(*this).toRotationMatrix();
    273       }
    274 
    275       /** Convert the Euler angles to quaternion. */
    276       operator QuaternionType() const
    277       {
    278         return
    279           AngleAxisType(alpha(), AlphaAxisVector()) *
    280           AngleAxisType(beta(), BetaAxisVector())   *
    281           AngleAxisType(gamma(), GammaAxisVector());
    282       }
    283       
    284       friend std::ostream& operator<<(std::ostream& s, const EulerAngles<Scalar, System>& eulerAngles)
    285       {
    286         s << eulerAngles.angles().transpose();
    287         return s;
    288       }
    289       
    290       /** \returns \c *this with scalar type casted to \a NewScalarType */
    291       template <typename NewScalarType>
    292       EulerAngles<NewScalarType, System> cast() const
    293       {
    294         EulerAngles<NewScalarType, System> e;
    295         e.angles() = angles().template cast<NewScalarType>();
    296         return e;
    297       }
    298   };
    299 
    300 #define EIGEN_EULER_ANGLES_SINGLE_TYPEDEF(AXES, SCALAR_TYPE, SCALAR_POSTFIX) \
    301   /** \ingroup EulerAngles_Module */ \
    302   typedef EulerAngles<SCALAR_TYPE, EulerSystem##AXES> EulerAngles##AXES##SCALAR_POSTFIX;
    303 
    304 #define EIGEN_EULER_ANGLES_TYPEDEFS(SCALAR_TYPE, SCALAR_POSTFIX) \
    305   EIGEN_EULER_ANGLES_SINGLE_TYPEDEF(XYZ, SCALAR_TYPE, SCALAR_POSTFIX) \
    306   EIGEN_EULER_ANGLES_SINGLE_TYPEDEF(XYX, SCALAR_TYPE, SCALAR_POSTFIX) \
    307   EIGEN_EULER_ANGLES_SINGLE_TYPEDEF(XZY, SCALAR_TYPE, SCALAR_POSTFIX) \
    308   EIGEN_EULER_ANGLES_SINGLE_TYPEDEF(XZX, SCALAR_TYPE, SCALAR_POSTFIX) \
    309  \
    310   EIGEN_EULER_ANGLES_SINGLE_TYPEDEF(YZX, SCALAR_TYPE, SCALAR_POSTFIX) \
    311   EIGEN_EULER_ANGLES_SINGLE_TYPEDEF(YZY, SCALAR_TYPE, SCALAR_POSTFIX) \
    312   EIGEN_EULER_ANGLES_SINGLE_TYPEDEF(YXZ, SCALAR_TYPE, SCALAR_POSTFIX) \
    313   EIGEN_EULER_ANGLES_SINGLE_TYPEDEF(YXY, SCALAR_TYPE, SCALAR_POSTFIX) \
    314  \
    315   EIGEN_EULER_ANGLES_SINGLE_TYPEDEF(ZXY, SCALAR_TYPE, SCALAR_POSTFIX) \
    316   EIGEN_EULER_ANGLES_SINGLE_TYPEDEF(ZXZ, SCALAR_TYPE, SCALAR_POSTFIX) \
    317   EIGEN_EULER_ANGLES_SINGLE_TYPEDEF(ZYX, SCALAR_TYPE, SCALAR_POSTFIX) \
    318   EIGEN_EULER_ANGLES_SINGLE_TYPEDEF(ZYZ, SCALAR_TYPE, SCALAR_POSTFIX)
    319 
    320 EIGEN_EULER_ANGLES_TYPEDEFS(float, f)
    321 EIGEN_EULER_ANGLES_TYPEDEFS(double, d)
    322 
    323   namespace internal
    324   {
    325     template<typename _Scalar, class _System>
    326     struct traits<EulerAngles<_Scalar, _System> >
    327     {
    328       typedef _Scalar Scalar;
    329     };
    330     
    331     // set from a rotation matrix
    332     template<class System, class Other>
    333     struct eulerangles_assign_impl<System,Other,3,3>
    334     {
    335       typedef typename Other::Scalar Scalar;
    336       static void run(EulerAngles<Scalar, System>& e, const Other& m)
    337       {
    338         System::CalcEulerAngles(e, m);
    339       }
    340     };
    341     
    342     // set from a vector of Euler angles
    343     template<class System, class Other>
    344     struct eulerangles_assign_impl<System,Other,3,1>
    345     {
    346       typedef typename Other::Scalar Scalar;
    347       static void run(EulerAngles<Scalar, System>& e, const Other& vec)
    348       {
    349         e.angles() = vec;
    350       }
    351     };
    352   }
    353 }
    354 
    355 #endif // EIGEN_EULERANGLESCLASS_H